You can even add eye blinks and emotional tweaks, but the results are an approximation at best. Then there’s the new Talk Designer, which attempts to automatically sync facial morph targets to an audio file. You can then choose whether to include the layer in the final playback, when it should start and finish, and whether it should be phased in and out. This lets you add a new layer whenever you want to work on a particular element of an animation. Greater animation control is also provided, beginning with the new Layers tab in Poser 7’s Animation palette. Most powerfully, the Morphing tool’s Create tab lets you interactively create new morphs to push, pull, smooth and restore the underlying mesh, to create more dynamic facial expressions, and to add extra detail such as dimples. Poser 7 also offers greater morph-based control, including “dependent parameters” that allow multiple morphs to be controlled with a single dial. The Library panel includes lots of poses to help get good results quickly. Poser 7 also introduces “universal poses”, which are no longer tied to a particular figure and can be applied consistently to any biped model, regardless of joints and rigging. New posing power starts with the ability to right-click to select any body part under the current mouse position and, finally, multiple undo levels. It also offers a new collection system to gather together items from multiple categories and even runtimes. In fact, Poser 7 now comes with over 1GB of content including skeletons, animal figures and third-party samplers. Thankfully, the earlier models are still included. However, there seems to be a problem with the new Simon figure, where bending his arm deforms his elbow, and the Sydney model doesn’t even come with clothes. To animate figures, simply move the Timeline slider to another frame before making changes.Ĭlearly, the success of the system depends largely on the models Poser provides, and each new release usually sees higher-quality male and female models. For finer control, Poser provides morph targets controlled by parameter dials. However, most of the hard work is done in the main Pose room, where you drag on your figure’s hands, feet and head to create natural-looking poses. The Poser interface provides tabbed access to dedicated “rooms”, where you can customise your figure’s hair, face, clothes, materials and underlying rigging.
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December 2022
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